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  • Gravekeeper
    replied
    Originally posted by Depot Denizen View Post
    I'd much rather see well-done physical props and costumes (Hellboy) versus most CGI versions (Yogi Bear).
    Agreed, really well done physical effects can be amazing and will stand the test of time much better. Recently watched Event Horizon again. There's one that goes in the same category since you know they had to build that ship to film inside of it. It and its freak ass gravity drive chamber.

    But really *any* movie with physical effects done by Stan Wilson ( Pumpkin Head, Terminator, Alien, Predator, Aliens, Predator 2, Alien Nation, Terminator 2, Jurassic Park, etc etc ).

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  • Depot Denizen
    replied
    I'd much rather see well-done physical props and costumes (Hellboy) versus most CGI versions (Yogi Bear). In some cases it can be well-done, but even now it still looks so horribly fake when placed next to live actors. Movies like Alien and Jurassic Park, to me, are still stunning today. Hell, Alien was made over 30 years ago! Sure, blue-screen effects can be pretty tacky, but if they're well-done, it's hard to tell the difference.

    I really liked the visual style of Sin City. It worked and made it look very nice.

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  • AdminAssistant
    replied
    Tom Savini is just amazing. Fiance didn't understand why I was so excited to see him in Machete. (But then, I haven't been able to get him to watch From Dusk Til Dawn yet.) Actually, I think Robert Rodriguez is another example of a filmmaker who uses a ton of CGI and special effects, but uses them very, very well. Say what you want about the quality of the story or the truthfulness to the source material, but Sin City was an amazing looking movie - all achieved with a green screen. I like his "one man army" mode of filmmaking very much (except when he gets the hots for his young female leads, but, y'know...)

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  • BlaqueKatt
    replied
    Originally posted by Wingates_Hellsing View Post
    Every POV movie I've ever seen was ~90 minutes of horribly utilized gimmick and nothing else.
    I think Diary of the Dead did pretty well with it, but then I love Romero, and he does not use CGI simply because he has access to Tom Savini, who in my book is only second to Stan Winston in the special effects world.

    all I will say for CGI vs "standard" special effects is:

    I'll just leave these here and you can decide which is more "realistic" and scary

    80's standard

    90's CGI

    the first one terrifies me to this day, second one I rolled my eyes at.

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  • Hyena Dandy
    replied
    That reminds me, fuck shaky cam. I am so sick of shaky cam. If I wanted that effect I'd shake the TV myself, thanks.
    Well, I'm fine with Shaky Cam WHEN IT MAKES SENSE. If footage is TRYING to give you the impression that its being filmed by someone there, or if there's a lot of action going on and they want it to look CHAOTIC, its good. Otherwise, it pulls me out of the movie.

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  • Wingates_Hellsing
    replied
    Originally posted by lordlundar View Post
    For some odd reason, I keep thinking about Dragonheart when I read that. That said, the CGI dragon hamming it up was actually really well done. Though I do think Connery involved in the voice work really sold it.
    Quoted For Truth

    Agreed. It's a perfect example of the new "toy" that producers have to have everywhere. Odd part is it's not exactly new, just mostly used in Sci-fi movies and TV. (ship gets hit, ship shakes. No, they don't cause the entire sound stage to shake.) It's more of a case of "we have an excuse to use it all the damn time to make it 'gritty' and 'real' (dear god I'm so sick of those terms, but that's another rant) so let's do so!" I think the kickoff for that in mainstream was Blair Witch Project and it hasn't gone away since.
    Speaking of Blair Witch, screw shaky cam, to hell with fucking POV. Every POV movie I've ever seen was ~90 minutes of horribly utilized gimmick and nothing else.

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  • lordlundar
    replied
    Originally posted by Gravekeeper View Post
    3 headed dragon, hamming it up on screen for half an hour. >.>
    For some odd reason, I keep thinking about Dragonheart when I read that. That said, the CGI dragon hamming it up was actually really well done. Though I do think Connery involved in the voice work really sold it.

    Originally posted by Gravekeeper View Post
    That reminds me, fuck shaky cam. I am so sick of shaky cam. If I wanted that effect I'd shake the TV myself, thanks.
    Agreed. It's a perfect example of the new "toy" that producers have to have everywhere. Odd part is it's not exactly new, just mostly used in Sci-fi movies and TV. (ship gets hit, ship shakes. No, they don't cause the entire sound stage to shake.) It's more of a case of "we have an excuse to use it all the damn time to make it 'gritty' and 'real' (dear god I'm so sick of those terms, but that's another rant) so let's do so!" I think the kickoff for that in mainstream was Blair Witch Project and it hasn't gone away since.

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  • Andara Bledin
    replied
    Originally posted by Cheshire View Post
    Real effects and costumes will always look better than CGI.
    I find this and the rest of the post particularly amusing since your avatar comes from a 3D CGI-fest of a movie.

    Originally posted by Gravekeeper View Post
    Which is the problem. Traditional effects required a lot of care, camera angles, shots, etc to make them look truly believable. CGI also needs this, but few movies grasp this concept.
    Once again, not the tool but the wielders who are the problem.

    Originally posted by Wingates_Hellsing View Post
    All styles, techniques and tools can and are abused, they always were. Go back a decade or so, if that, and cinema is rife with poorly executed practical effects that are just ridiculous.
    For excellent examples, check out the first few years of both talkies and color pictures. What we see as nothing special today was special at one time, and during that time it was used as just as much a gimmick as CGI and 3D are right now.

    Originally posted by Gravekeeper View Post
    3 headed dragon, hamming it up on screen for half an hour. >.>
    A bad idea is a bad idea no matter how it's actualized.

    And even then, it would probably still make money at the box office. In 3D, no less. >_<

    Originally posted by Gravekeeper View Post
    That reminds me, fuck shaky cam. I am so sick of shaky cam. If I wanted that effect I'd shake the TV myself, thanks.
    Totally and completely with you there. Fuck the fucking shaky cam.

    ^-.-^

    Leave a comment:


  • Gravekeeper
    replied
    Originally posted by lordlundar View Post
    It's not the CGI itself that's the issue, but the saturation of it that's the problem.
    3 headed dragon, hamming it up on screen for half an hour. >.>


    Originally posted by lordlundar View Post
    The steady cam was first used in the Disney live action version of The Three Musketeers (1993)
    That reminds me, fuck shaky cam. I am so sick of shaky cam. If I wanted that effect I'd shake the TV myself, thanks.

    Leave a comment:


  • lordlundar
    replied
    I think Joseph Michael Straczynski had the best approach. You only use effects sparsely and when they're necessary, so that when you do them, it has a bigger impact.

    Actually, now that I think about it, that was his approach to any techniques he used in his shows, whether it's EFX, camera tricks or narrative devices. I can't really think of one particular trick that had an impact that he used more than a handful of times in Babylon 5. (yes, I'm a B5 junkie. But there was so much of that show that was done right that I haven't really seen since.)

    It's not the CGI itself that's the issue, but the saturation of it that's the problem. When Max Payne introduced "bullet time" which was refined in film in The Matrix (yes, that 'rotate around a character in slow motion' was originated in a video game), suddenly EVERYTHING had to have it to the point that sections of scripts were being inserted just to accommodate it being put in. The result was for every additional time it was used, it lost more of it's punch to the point where it became a yawn fest.

    The steady cam was first used in the Disney live action version of The Three Musketeers (1993) for the sword fights and had an incredible visual effect. So much so that every movie since that wanted a closeup used it instead of a standard camera on a stand. Now while the steady cam works great for fast motion scenes with a lot of shifting angles, it's not so good for relatively still shots that were better done with conventional techniques, but the camera was the new toy that had to be in EVERY motion picture. It took 5 years before producers finally realized that just because the tech was there didn't mean it had to be used everywhere.

    What I'm saying (in my rambling way that everyone here should be used to by now...) is that every time Hollywood gets a new toy to play with, they will put it everywhere, especially in places it shouldn't be in, just to justify it's use. Eventually it will peter out when the new toy comes out and be put in where it can do the most good. The reason why CGI is taking so long is because it's a full range of techniques that's still relatively in it's infancy in film and new techniques are being developed every day.

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  • Gravekeeper
    replied
    Originally posted by Wingates_Hellsing View Post
    And while most people slam the Star Wars prequels for 'bad cgi' there is at least one area where they kicked the pants off of the original's practical effects: space battles.
    That's an area where we expect to see it though and the entire shot is CGI. The problem isn't CGI by itself so much as its CGI integrated with a real shot with real actors. When you have something to contrast and compare it too you'll immediately spot it if its not really well done.

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  • Wingates_Hellsing
    replied
    I'd buy that 'Hollywood' has 'lost it's way' with the advent of CGI if the attached complaints didn't also apply to movies before cgi came about. All styles, techniques and tools can and are abused, they always were. Go back a decade or so, if that, and cinema is rife with poorly executed practical effects that are just ridiculous. My personal favorite example is muzzle flash. Most movies without cgi either do nothing, which irks me because there's something missing that should be there, or use small flash or smoke pyrotechnics which in no way resemble or behave like actual muzzle flash.

    And while most people slam the Star Wars prequels for 'bad cgi' there is at least one area where they kicked the pants off of the original's practical effects: space battles.

    Where before the spacecraft moved awkwardly, showing only a few at a time and the weapon fire and explosions felt airy, in the prequels everything moved with a believable weight, with a decent compromise between focusing on the characters at hand and depicting the enormity of the conflict around them. But most importantly the weapons had a thunderous and heavy feeling that the original series and for that matter the small arms in the prequels lacked utterly. I just never bought that these weapons were really firing or that the people they hit would actually be hurt except for the space battles in the prequels.

    It may just be me but the things that make cgi and practical effects bad are more or less exactly the same and I just don't see a greater preponderance of it with cgi unless you include something in cg that could not ever be achieved with practical effects, IMO an entirely different matter. Ultimately some people forgive the flaws of practical effects, some people forgive the flaws of cgi, in which case it's not a case of good or bad, better or worse so much as it is a matter of taste and therefore no basis on which to judge quality.

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  • Gravekeeper
    replied
    I've honestly come to loath CGI in recent years. Thing is it takes just as much work and care to make good CGI as it does to make good traditional effects. But Hollywood by and large hasn't caught on to that yet.

    Special effects could for example have a 3 headed dragon romp around hamming it up in front of the camera for half an hour. But it would likely end up looking ridiculous as you'd lose your suspension of belief pretty quick and it wouldn't look believable tromping around in brought daylight in front of the camera.

    Hollywood currently seems to think it can ignore that unspoken rule just because it has CGI now. If you throw out a 3 headed CGI dragon, and make it ham it up in front of the camera for half an hour it will likely look so god damn fake it wouldn't be funny.

    Which is the problem. Traditional effects required a lot of care, camera angles, shots, etc to make them look truly believable. CGI also needs this, but few movies grasp this concept. Instead, they rub CGI's nutsack in your face for most of the movie. Making no attempt to hide it or even make it subtle to keep it within your suspension of disbelief. So the moment it appears its so blatant you just go "Ugh, more CGI".

    Hollywood basically thinks that working to maintain the illusion to keep the audience from realizing our hero is fight a big rubber puppet is no longer required. Despite the fact it should still be trying to maintain the illusion now to keep us from realizing our hero is fighting a pingpong ball on a stick in front of a green screen.

    Both methods require the same care, attention, time and money. But Hollywood has been treated CGI like a free ticket to throw whatever crazy shit it wants on screen, often blatantly and at length, without applying the same care and attention.

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  • Cheshire
    replied
    Real effects and costumes will always look better than CGI.

    Jim Henson's movies are a perfect example of that.

    The more CGI a movie has, the more ridiculous and over the top the action scenes are. It may make money off of the "average" movie goer, but it will always be forgotten once the next shiny movie comes out of Hollywood. Meanwhile, classics like Star Wars will be watched over and over again.

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  • Rageaholic
    replied
    Originally posted by HYHYBT View Post
    Battles especially annoy me; since they *can* put in huge armies, they do. Then all you see are swarms of people (or whatever) rather than focusing on a small enough number of them that you can actually tell who is who and what's going on.
    That's exactly what gets me. There are so many movies that are trying to be the next Star Wars with these huge battles. They can be cool, but it's just so overdone that it gets boring, boring, BORING. Sometimes, I can't even tell the difference between movie clips and video game cutscenes.

    And even those smaller scale "Hero vs goons" battles fall into similar traps. Like the Matrix, you see this guy swinging on a pole and kicking 20 goons out of the way. I remember a similar action scene in an episode of heroes. It's just so unbelievable and makes it hard to buy that it's actual humans fighting each other.

    Originally posted by Andara Bledin View Post
    CGI, in and of itself, isn't the problem. It's that it's still new enough that the shiny hasn't worn off to the point where movie-makers are focusing on the telling of the story as opposed to the shininess of the technology.

    It's like a lot of the current crop of 3D movies. Too many of them are focusing on the "poke shit out at the audience" as opposed to making the 3D another part of the enhancement for suspension of disbelief. Avatar was an excellent use of 3D effects, using it to make the world seem fuller and give it more depth (literally and figuratively). Based on the trailer alone, the new Pirates of the Caribbean movie is all about stupid gimmick 3D and is going to suck more for it.

    As for the popularity of CGI, it's not going to go away for one particular reason: money.

    ^-.-^
    That's exactly what it is. I do think CGI is pretty cool because it helped spawn Pixar. It's the way it's used that just turns me off. Like today, I saw a trailer for that "Number Four" movie. It didn't look any different from any other movie of that genre.

    -Excessive slow motion.
    -Things flying through the air at the screen.
    -Those wierd close up shots slowed down to .001

    I'm sure you get the idea. I'm not gonna denounce the movie because of it, but I'm not exactly eager to see it either. It just looks like another typical movie with over the top effects.

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